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Hello...
In 3.5beta (february release), I have a memory allocation "problem".
I try to render an animation of Mars, using the very high
NASA resolution map
(maps.jpl.nasa.gov) of the planet's surface. It is a huge JPEG,
corresponding to
a 800 Mo uncompressed image.
I use a 1.3GHz T-Bird, with 768 Mo RAM, several (4-5) Go swap space, and
Win Me.
I can work on the image under Corel PhotoPaint, for instance, even to
build the
image, which means opening three RGB gray-level images and the final
merged
color image. No problem (except that it goes quite slow, swap of course
...).
Pov Ray tell me : unable to allocate 1 590 000 000 bytes.
Why ? The regular compile is not able to use swap space ?
Maybe a well-known fact : I am definitely not an expert in mallocs...
Thanks !
Gilles
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